3D Artist
Ashlee Martino - Tarr







  • Material / Shader Creation

  • MDL and Substance Creation

  • Texturing & Uving

  • Traditional / Digital Painting

  • Organic Modeling

  • Hard Surface Modeling 

  • Hi Poly to Low Poly Workflows

  • Environment  Layout / Look Dev

  • Hair / Fur Systems 

  • Lighting and Rendering

  • 3D Compositing

  • Color Theory/ Composition

  • Pipeline Trouble Shooting

  • Documentation / R&D


  • Maya

  • Modo

  • 3Ds Max

  • Blender

  • Unreal Engine

  • Zbrush

  • Substance Designer

  • Substance Painter

  • Substance Alchemist

  • Mari

  • Mudbox

  • V-ray

  • Redshift

  • Arnold

  • Iray

  • Nuke

  • Photoshop

  • Illustrator

  • After Effects

  • Davinci Resolve


3D Content Creation Specialist 

West Valley Staffing for NVIDIA

2016 - 2018

  • Create and publish accurate , seamless, and flexible  PBR materials for Nvidia's vMaterial library. 

  • Create custom MDL materials and functions for added flexibility to advanced users.

  • Troubleshoot and debug issues pertaining to integration of vMaterials or MDLs in supported applications. 

  • Create 3D Demo content for events, software testing , and tutorials pertaining to MDL, Mental-ray and Iray.

  • Assist teams with concepting and previsualization of demo content.

  • Prep 3D concepts and scenes with modeling, retopology, uving, layout, texturing, material creation, lighting and rendering expertise.

  • Work with new softwares and technologies , testing and documenting workflow and pipelines.

Graphic Visualization Artist


TekSystems for BOSCH

  • Visualize use cases for future innovations.

  • Create 3D pre-visualization layouts, camera layouts and basic camera blocking

  • Model, texture, light and export various assets for use inside of custom algorithms and solutions.

  • Find creative artistic solutions to address custom software limitations and push visual design.

  • Develop unique and clean iconography for various Heads – Up- Displays in augmented reality and virtual reality platforms.

  • Write and maintain technical artist documentation for unique pipelines and software implementations.

  • Graphical manipulation and drawing used for visualization.

Projects & Collaborative History

Lead TD & Lead Texture Artist

2014 - 2016

  • UV, texture and create shaders characters and assets. Prep Surfaced assets for Pipeline.

  • Create hair and fur systems for characters and troubleshoot new Xgen Features for Vray in Maya

  • Troubleshoot and update Rigs and geometry for caching in production

  • Modeling and Model fixes for various assets, props and characters.

  • Review and manage surfacing team's assets and files.

  • Create and prep environment scenes for lighting stages. 

2014 - 2016

Lead TD 

  • Troubleshoot and Update Rigs and Geos fir caching in Production

  • Modeling and Model Fixes for various assets, props and characters.

  • Review and manage surfacing team's assets and files.

  • Prep Environment Scene for lighting stages/ 

2015 - 2017

Texture Artist , Lighting TD & Detail Modeler

  • Explore and Develop strategies for appliying High Resolution Details and Feathers to creatures to be used with animation.

  • Create high resolution detail sculpts on female Styracosaurus's and Dromaeosaurus and extract maps for low resolution mesh.

  •  UV, Texture, and create and assign shaders to female styracosauruses based on provided concept art.

  • Update Rigs with Geometry and UV changes and Cache animations for Lighting and Rendering.

  • Match CG lighting with template plate of real life footage and Composite passes for 3D assets to be used on a live plate.

3D Content Creation Specialist +

Technical Product Marketing


2018 - Present

  • Convert, build and maintain content for and from various rendering engines including Arnold, V-ray, Redshift and Cycles. 

  • Troubleshoot and document new rendering features on the GPU. Maintain thorough internal documentation on interactive and final frame rendering  for multiple engines including command-line/ standalone rendering.

  • Communicate with partners and developers, report and file bugs and investigate possible rendering interests or issues. 

  • Work with new software and technologies , identifying new features and testing and documenting workflow and pipelines.

  • Work closely with coworkers to deliver concise documentation for live demos and publishable testing guides. 

  • Create 3D Demo content for events, software testing , and tutorials.


Academy of Art University , San Francisco, CA

BFA 3D Animation and Visual Effects


[2013]  Texture Artist for Umbra

[2012]  Texture Artist for Activities and Incidents.

[2012]  Texture Artist & Render Wrangler for Breakfree

[2012]  Production Assistant for Glass Butterfly

[2011]   Texture artist & Technical Assistant for Junior Giants

[2015]  3D Artist & Compositor for The Architect

[2014]  Lead TD & Texture Artist for NUTS

[2014]  Lead TD for Curpigeon

[2013] Lead Texture Artist for Aria for a Cow

[2013] Senior Lighter & Texture Artist for Soar

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