The Hummingbird

Hippocampo Colibri

The hummingbird is a long overdue personal project that I finally foud the time to complete!  I designed, modeled, textured, surfaced and lit this creature using a suite of applications : Zbrush , Substance Designer, Substance painter , Maya , Redshift and davinci resolve.
 

Blog Posts
 

I       II       III      IV      V      VI      VII
 

Break Down

Modeling, Texturing ,Surfacing, Lighting & Rendering, Compositing

ing_02

ing_02

img2_WF

img2_WF

img2_model

img2_model

img_01

img_01

img1_WF

img1_WF

img1_model

img1_model

 
 

Look Development

turntable_master
corals_master
wk_06_all
wk_06face
wk_05_all
wk_05_l
wk_05_r
wk004_01
wk_01_pt2
wk_01_pt1
wk_001
wk_001_closeup
week4zbrush
Starting
fin_spines_from_loft
FinSilohuette
pr_002_close
pr_002_far
pr_02_finShapeLayout
pr_002_scales
EnvironmentBlock
fin_loft_shapes_and_spines
base_pt02
base_pt01

3D  Modeling    |   

Blocking and Concepting 
Sculpting and Detailing 
Retopoloigizing and UVing 

Surfacing  |
Texturing and R&D
Generators 
Shader Development 

 

Lighting and Environment 
Mash & Xgen 
Volumetric Lighting 

Rendering & Compostiing  |

Render Passes 
Troubleshooting Noise 
Render Buffer ( 3D ) Compositing in Davinci resolve
Resolve fx