Aria and Bulls
I was responsible for texturing and shading the animals in Aria for a cow. This included texturing Aria and the background bull dancers as well as "quadruped aria" ( a different model of used in the beginning and end of the film when Aria appears to be more of an animal than a dynamic character. This project was a fun challenge because I got to work on very stylized assets and I had a lot of freedom to play with shapes and colors. The stylized , geometric appearance of the patterns on both the bull and Aria was created by layering abstract shapes over each other. I created a library of stencils that I used to help guide the process in 3D. By combining stencil projections, and layering variations in color and opacity over each other, I was able to create unique patterning. I worked closely with the art Director Amos on this project as we developed the look and feel of Aria. She went from having a chocolate milk splattering in the concept art to having an abstracted appearance that blended well the environments. Her design helped drive the design of other characters.
From "Aria for a Cow"
Scroll down to see "Aria for a Cow" as well as breakdowns of the texturing process.
Texturing & Surfacing
The developement of Aria's Textures from 2D concept to 3D was full of creative changes. A lot of the shapes seen below were achieved by layering stencils over eachother using projections and stamps in Mudbox. The image below outlines only a quarter of the changes Aria went through.