A Day at the Pond

Toad Study

The base mesh for this model was provided. I created a detail sculpt in Zbrush and extracted displacement maps to achieve the proper amount of detail.
 

This toad was textured in Mudbox and the shaders were built inside of Maya using Vray. 

 

Break Down

Sculpting, Texturing ,Surfacing, Lighting & Rendering, Compositing

Wireframe Pass

Wireframe Pass

Grey Pass

Grey Pass

Beauty

Beauty