Expertise in hard surface and Organic Modeling as well as familiarity with retopology, high poly to low poly workflows , and UVing.
Solid Understanding of texturing workflows, including texture baking and dynamic proceedural texturing for both stylized and realistic outcomes.
Expert understanding of PBR Material creation and development , including solid understanding of Material Definition Langauge (MDL). Experienced in Hair and Fur Creation pipelines and texture driven surfacing.
Lighting & Rendering
Ability to troubleshoot issues that arise in surfacing , lighting, and rendering pipeline. Ability to troubleshoot flicker and quality issues effectively. Solid understanding of creating Render Passes or Light Path Expressions for additional artistic control in Post with 3D compositing.
Develop the overall look and feel of a composition. Look Dev can be iterative, often changing components like objects, cameras, lighting , and materials to create different compositions that convey varying moods and provide direction for finished production renders.
I am a 3D Generalist, specializing in modeling , surfacing, lighting , rendering,and look development.
I am currently working as a contractor for Nvidia where I specialize in content creation and material surfaces using MDL ( Material Definition Language ).
Thanks for taking the time to review my website. My work is my passion, and I love trying new things, exploring different styles and sharing it! If you liked what you saw or have some suggestions for future projects, feel free to drop a line with the contact form to the left!